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Phoenix Wing Wind Blast →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck. | |||||
password:63356631 | |||||
Average Rating Score | 7.9(29) |
- Card Info
- Card Reviews (29 rating scores)
- Decks with Phoenix Wing Wind Blast (282 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Phoenix Wing Wind Blast" card reviews and rating scores
7.9(29) |
|
13% | (4) | ||
82% | (24) | ||
3% | (1) | ||
0% | (0) | ||
0% | (0) |
ブルーバード
2022/09/13 22:24
2022/09/13 22:24
Representative of 2:1 exchange along with 《Raigeki Break》. Deck bounces and top-fixing top-notch removal.
As for the approach to Spell Trap, it was not good enough, and in 04 there were many lower grades and fixing the top did not make sense, and it was often not adopted. However, he gradually raised his reputation due to the increase in imaginary enemies such as Monarch and the fact that it was not on standard.
Even in modern times, Deck Bounce can hit opponents like her deck whose main monster is a trump card, but against EX monsters, 《Karma Cut》and 《Paleozoic Dinomischus》are often more effective.
As for the approach to Spell Trap, it was not good enough, and in 04 there were many lower grades and fixing the top did not make sense, and it was often not adopted. However, he gradually raised his reputation due to the increase in imaginary enemies such as Monarch and the fact that it was not on standard.
Even in modern times, Deck Bounce can hit opponents like her deck whose main monster is a trump card, but against EX monsters, 《Karma Cut》and 《Paleozoic Dinomischus》are often more effective.
ねこーら
2021/12/29 13:36
2021/12/29 13:36
Comprehensive evaluation: A draw lock is aimed at the monster used as a material.
If your opponent activates a monster in the Main Deck that has been deployed with the aim of link summoning, you can limit the deployment.
Furthermore, it is possible to seal the next draw, and is it possible to obtain results that are worth the weight of the hand cost?
The problem is finding the cost of the hand, but if you use a card with the GY effect, you can reduce it.
If your opponent activates a monster in the Main Deck that has been deployed with the aim of link summoning, you can limit the deployment.
Furthermore, it is possible to seal the next draw, and is it possible to obtain results that are worth the weight of the hand cost?
The problem is finding the cost of the hand, but if you use a card with the GY effect, you can reduce it.
みめっと
2021/02/21 7:13
2021/02/21 7:13
In exchange for not being able to select cards in her field, Sambre has improved the quality of her removal by bouncing to the top of her Deck.
Deck bounces tend to be effective removals rather than destructions, such as cards with resistance, effects that capture destruction, effects that trigger destruction, and cards with GY effects. If there is, it will only be a temporary surrender against monsters in the main deck, and if the monster has a summoning trigger effect, it may be forced to use the effect again, and in the case of permanent meta spells and traps. After the next turn, it will be activated again after all.
As with Mirafo & Airfo, it depends on the opponent's deck whether Sambre or Eafo will be an effective removal card.
Deck bounces tend to be effective removals rather than destructions, such as cards with resistance, effects that capture destruction, effects that trigger destruction, and cards with GY effects. If there is, it will only be a temporary surrender against monsters in the main deck, and if the monster has a summoning trigger effect, it may be forced to use the effect again, and in the case of permanent meta spells and traps. After the next turn, it will be activated again after all.
As with Mirafo & Airfo, it depends on the opponent's deck whether Sambre or Eafo will be an effective removal card.
シエスタ
2020/12/15 16:19
2020/12/15 16:19
The removal quality is improved compared to Sambre, and it is now possible to practically draw lock.
However, depending on the thing, there are times when it is only a temporary stopgap, and there is a bit of dependence on the other party. Also, since you can't choose your own field, if you look at it comprehensively, it's inferior to Sambre in terms of versatility.
It's a 2:1 removal, so it's a bit underpowered compared to the current era, but I think it's not bad for usability.
However, depending on the thing, there are times when it is only a temporary stopgap, and there is a bit of dependence on the other party. Also, since you can't choose your own field, if you look at it comprehensively, it's inferior to Sambre in terms of versatility.
It's a 2:1 removal, so it's a bit underpowered compared to the current era, but I think it's not bad for usability.
サンパイ
2020/06/14 21:48
2020/06/14 21:48
Basically, use sambre.
However, this is effective against cards that have destruction resistance.
What if the effect doesn't target it? Known tube
However, this is effective against cards that have destruction resistance.
What if the effect doesn't target it? Known tube
もも
2018/08/04 18:09
2018/08/04 18:09
The difference from Sambre is whether the opponent's card is bounced to the top of his deck or destroyed as it is.In recent years, although there is a turn 1 limit, there are many spell cards that have a built-in search function when the effect is activated. I think there are situations where it is good.
However, after Synchro Summoning, the monster effect becomes brutal, and I feel that this card is basically easy to use, such as returning the monster that came out of the Extra to the Extra with this card, or bouncing the material before the Special Summon in the first place.
However, after Synchro Summoning, the monster effect becomes brutal, and I feel that this card is basically easy to use, such as returning the monster that came out of the Extra to the Extra with this card, or bouncing the material before the Special Summon in the first place.
備長炭18
2018/03/01 16:43
2018/03/01 16:43
Recently, Deck Bounce has become common, and even one card in hand is expensive, and it is slow due to the Trap card, but there are still few cards that are more versatile than this card, so in terms of card power. I think he is still active.
アメメ
2017/09/18 10:40
2017/09/18 10:40
One general-purpose Trap
Deck has an effect that can be said to be a top bounce version of Thunder Break
Hand cost is expensive, but if you can remove resist and drawlock, it's barely worth it
However, if you want to remove his permanent Spell Trap and Field Spell, can you say that Thunder Break is better?
Well, the recent permanent cards are all about activating some kind of effect when destroyed...
Deck has an effect that can be said to be a top bounce version of Thunder Break
Hand cost is expensive, but if you can remove resist and drawlock, it's barely worth it
However, if you want to remove his permanent Spell Trap and Field Spell, can you say that Thunder Break is better?
Well, the recent permanent cards are all about activating some kind of effect when destroyed...
なす
2017/08/31 9:21
2017/08/31 9:21
Bounce the opponent's card to the top of his Deck with a cost of 1 card from your hand.
While taking advantage of the hand cost, you want to use it against high-level and top-level monsters and Special Summon monsters with high summoning costs.
While taking advantage of the hand cost, you want to use it against high-level and top-level monsters and Special Summon monsters with high summoning costs.
ジュウテツ
2016/12/07 9:08
2016/12/07 9:08
I think it's excellent that it can remove cards with destruction resistance and even draw locks.
There is a hand cost, but there are many decks that profit from the cost, so I don't think it will be a problem in that case.
There is a hand cost, but there are many decks that profit from the cost, so I don't think it will be a problem in that case.
アルバ
2016/08/27 2:38
2016/08/27 2:38
The difference from Thunder Break is that the target is returned to the top of his Deck instead of being destroyed.
As a removal that slips through resistance, this is stronger and can drawlock if the target can't escape.
Against Synchro, Xyz, and Fusion, of course, it will be a complete removal, but with this usage, it's not much different from Escape, so I want to take advantage of the ability to draw lock.
However, depending on what you return, the effect at the time of summoning or activating is reused, and Spells and Traps have weak effects and do not come with removal, so in the end, it is mutual.
As a removal that slips through resistance, this is stronger and can drawlock if the target can't escape.
Against Synchro, Xyz, and Fusion, of course, it will be a complete removal, but with this usage, it's not much different from Escape, so I want to take advantage of the ability to draw lock.
However, depending on what you return, the effect at the time of summoning or activating is reused, and Spells and Traps have weak effects and do not come with removal, so in the end, it is mutual.
ペンギウィン
2016/07/24 1:35
2016/07/24 1:35
A card that can be used for Synchro or Xyz, but if you can bring back monsters that are difficult to function by themselves, you can bring them to the end of the game.
In [Dark Simorgh] he can be wasted for one turn if he unfolds after returning to Trap-like prone
I'm not good at summoning opponents like Pendulum, but free chain free removal is still useful. I want to use the hand cost for something
In [Dark Simorgh] he can be wasted for one turn if he unfolds after returning to Trap-like prone
I'm not good at summoning opponents like Pendulum, but free chain free removal is still useful. I want to use the hand cost for something
ヒコモン
2016/04/14 12:36
2016/04/14 12:36
It is attractive that you can bounce with a free chain and draw lock. When compared to 《Raigeki Break》of the same cost, this one is more convenient for monster opponents, and that one is more convenient for spells and traps, so the relationship is almost mutually compatible.
たたた
2015/04/24 13:30
2015/04/24 13:30
Thunder Break with a draw lock function, of course, it's not rated higher than that one, and there are quite a few situations where that one is better when removing spell cards.
As far as monster removal is concerned, it's an extremely useful card, but if you use him for something like Monarch, it's not going to be good, so be careful.
As far as monster removal is concerned, it's an extremely useful card, but if you use him for something like Monarch, it's not going to be good, so be careful.
こまつほうせい
2015/03/03 3:45
2015/03/03 3:45
サンダー・ボルト
2014/05/10 20:29
2014/05/10 20:29
It is very good as a removal card that costs 1 card in your hand. Since it does not involve destruction, it is possible to deal with the many resistances these days, and since it is fixed to the top of the Deck, it is useful as a draw hindrance except for some cards such as Synchro Xyz. However, it is difficult to hit against things like "Airman", which can be difficult to reuse, and Synchro Xyz can do the same with "Compulsory Evacuation Device", and the cost is relatively high. Despite that, it's definitely powerful.
ナル参照
2013/04/18 21:09
2013/04/18 21:09
The original text was "Discard and activate". In other words, there was a time when I thought that I would not be targeted.
An excellent person who can both block draws and block development at the same time. Since there is a hand cost, there is a difference between escape and preference. Also, even though it's similar to Friche, it has a completely different purpose than Sambre "Karma Cut", so I'd like to use it separately.
An excellent person who can both block draws and block development at the same time. Since there is a hand cost, there is a difference between escape and preference. Also, even though it's similar to Friche, it has a completely different purpose than Sambre "Karma Cut", so I'd like to use it separately.
キッチンタイマー
2013/04/15 23:12
2013/04/15 23:12
Depending on how you look at it, isn't one piece of cost an advantage?
(↑Is it obvious…….)
(↑Is it obvious…….)
ファナナス
2013/02/09 18:28
2013/02/09 18:28
A representative free chain elimination trap card that is often compared to Thunder Break.
Compared to Thunder Break, this bounces to the top of his deck instead of destroying it, so there are fewer monsters with resistance to it. Furthermore, since it is synonymous with a drawlock, it does not allow the opponent to use his GY, and it can reduce the turnover rate of the deck.
However, since it is not destroyed, it may be painful if it is reused. Especially he doesn't make much sense when used on Spell Trap...
Compared to Thunder Break, this bounces to the top of his deck instead of destroying it, so there are fewer monsters with resistance to it. Furthermore, since it is synonymous with a drawlock, it does not allow the opponent to use his GY, and it can reduce the turnover rate of the deck.
However, since it is not destroyed, it may be painful if it is reused. Especially he doesn't make much sense when used on Spell Trap...
しょひひ
2013/01/07 1:17
2013/01/07 1:17
With the same cost, I want to use it differently from Sambre of Destruction.
Recently, the number of cards with destruction resistance has increased, so it is strong to be able to remove it along with the draw interference.
However, he's likely to be reused quickly in the case of Spell Trap, so Sambre would be better in that case.
Recently, the number of cards with destruction resistance has increased, so it is strong to be able to remove it along with the draw interference.
However, he's likely to be reused quickly in the case of Spell Trap, so Sambre would be better in that case.
みかんゼリー
2012/10/31 17:53
2012/10/31 17:53
Deck top back for Riser.
Sambre is a rival, but it is effective against cards that are resistant to destruction, and it is very powerful because it can interfere with the opponent's draw.
On the other hand, even if he returns Spell/Trap, it will be reused, so in that case, the more dexterous Sambre wins.
Which one he uses is up to the deck and the player, but both are powerful and useful traps.
Sambre is a rival, but it is effective against cards that are resistant to destruction, and it is very powerful because it can interfere with the opponent's draw.
On the other hand, even if he returns Spell/Trap, it will be reused, so in that case, the more dexterous Sambre wins.
Which one he uses is up to the deck and the player, but both are powerful and useful traps.
ドラゴンX
2012/06/29 18:13
2012/06/29 18:13
Putting it on the top of the card deck... If you destroy it, it's a cyclone
is normal
is normal
とき
2011/01/09 0:37
2011/01/09 0:37
Responsible for bouncing the three major free chains 2:1 exchange removal Trap. Go to the top of the deck instead of the hand.
Compared to Sambre, the ability to remove monsters is higher here. Even if you have destruction resistance, you are useless against bounces, and you can destroy the next draw, so the damage you inflict on your opponent is considerable.
Spell Trap, on the other hand, will definitely be reused, so there's no need to force it back, but lately he's been increasing his Spell Trap that also works on GY, so it's effective against such cards.
Against monsters, there is also 《Karma Cut》, but it is superior in terms of dealing with Spell Trap and blocking draws. balance type.
It was reprinted in Fusion SP while becoming better than Thunder Break, but I feel that it has nothing to do with fusion.
Compared to Sambre, the ability to remove monsters is higher here. Even if you have destruction resistance, you are useless against bounces, and you can destroy the next draw, so the damage you inflict on your opponent is considerable.
Spell Trap, on the other hand, will definitely be reused, so there's no need to force it back, but lately he's been increasing his Spell Trap that also works on GY, so it's effective against such cards.
Against monsters, there is also 《Karma Cut》, but it is superior in terms of dealing with Spell Trap and blocking draws. balance type.
It was reprinted in Fusion SP while becoming better than Thunder Break, but I feel that it has nothing to do with fusion.
SOUL
2010/12/25 17:29
2010/12/25 17:29
In terms of versatility, 《Raigeki Break》is slightly higher, but its performance is not bad either.
Well, I think you can use it as you like.
Well, I think you can use it as you like.
スクラップトリトドン
2010/11/02 7:09
2010/11/02 7:09
The difference from Sambre is that ``put the opponent's card'' and ``on top of the deck''.
The former can't be used like an escape device, but it shouldn't be a problem unless you're in a desperate situation.
Getting it back to the top of the deck can be more troublesome than his GY feed, especially since it removes stardust that Sambre can't deal with.
However, the use of Spell Trap is often not removed more than Sambre, so I wonder if it should be used on a case-by-case basis...
The former can't be used like an escape device, but it shouldn't be a problem unless you're in a desperate situation.
Getting it back to the top of the deck can be more troublesome than his GY feed, especially since it removes stardust that Sambre can't deal with.
However, the use of Spell Trap is often not removed more than Sambre, so I wonder if it should be used on a case-by-case basis...
フッキー
2010/08/02 0:18
2010/08/02 0:18
This card is stronger than Sambre when it's advantageous.
Push, push, blow away system!
Push, push, blow away system!
かどまん
2023/09/02 21:01
2023/09/02 21:01
愛佳
2024/08/07 0:27
2024/08/07 0:27
Decks with "Phoenix Wing Wind Blast"
* is adopted as a key card.
● 2014-08-22 Currently easy to turn D/D
● 2013-01-27 Robin Uria, who has experience in the current competition
● 2013-02-20 BK Gardonics
● 2012-12-11 Only 4 Strak 《Fire King》
● 2016-07-02 Strong without accidents! Blue-Eyed
● 2015-07-27 Easy-to-rotate D/D [revised version]
● 2013-10-17 Madolche made for 3000 yen!
● 2016-01-31 Blue-Eyed Sub-Hakuryu Axis Blue-Eyed Deck (Otome Not Adopted)
● 2014-11-27 Music class!? Acoustic Deskbot!
● 2012-05-09 Madolche
● 2014-06-26 Heraldic Beast that seems to be strong
● 2012-07-21 Himejiku Madolche
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXPERT EDITION Volume.3 | EE3-JP173 | 2005-12-08 | Rare |
FLAMING ETERNITY | FET-JP053 | 2004-11-25 | Rare |
DUEL TERMINAL - The Heartbeat of Trishula! - | DT08-JP049 | 2010-01-01 | Normal |
Structure Deck -Flame King's Raid | SD24-JP033 | 2012-12-08 | Normal |
booster sp-fusion enforcers | SPFE-JP045 | 2016-11-12 | Normal |
Deck Build Pack Hidden Summoners | DBHS-JP045 | 2018-08-04 | Normal |
Ranking and View Num
Rating Score Rank | 3,980 / 13,171 Cards |
---|---|
View Num | 122,171 |
Others
Japanese card name | 鳳翼の爆風 |
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